Retro Rocket Ship Disaster On Maiden Flight – Pilot Missing!

I acquired Andrew Linden’s flight script in a freebie box from somewhere, so I thought I’d give it a try out. And being on something of a retro science fiction jag at the moment, and having recently made some flying saucers I created a Retro Rocketship in the mould of the future visions of Flash Gordon & Dan Dare – The Shape Of Things To Come.

Click through for larger and more pics.

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Testing out the engines prior to the maiden flight – that’s me in the distance in the pic above.

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Final Inspection of the engines before embarking.

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The intrepid aviatrix at the door of the rocketship.

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About to take up the pilot’s seat and take the ship for it’s maiden flight.

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And we’re away…..

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…..Set the controls for the heart of the sun!

And then……..

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Less than a minute later, when I’d had hardly any time to familiarise myself with the controls, the whole thing went tits up!

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This was the last photograph taken before the retro rocketship crashed and burned. Wreckage was spread over a wide area, and the pilot was feared lost.

You see, there’s this thing with flying vehicles in Second Life. If you fly over land where there’s no spare prims, your plane will disappear from under you and be returned to your inventory – if you’re lucky.

And if you’re unlucky? Well, you’ll be going through a heavily lagged sim, and not going as fast as you think you are, when the nose of your craft will push through into a sim where there’s much less lag. And suddenly, the front will be going much faster than the back, and the plane will get stretched longer than the distance where it’s possible to link prims – and suddenly bang, your plane disappears, and you fall through the air, to end up at location (-300,-250,-500) or somewhere near. And your plane? It’ll be returned to you over the course of the next three or four days, one prim at a time.

And then you’ll get an irate IM from someone because one of the noisy, particle generating engines has landed in their next door neighbours’ garden, they can’t delete it, and it’s driving them mad.

Second Life is not built for flying rocketships!

I might end up mounting it on a stand.

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~ by slconceptual on April 5, 2007.

6 Responses to “Retro Rocket Ship Disaster On Maiden Flight – Pilot Missing!”

  1. hahahah
    wonderful description 😀

    (and the rocket is quite cool too !)

  2. LOL, had a similar discovery with a Jupiter 2 recreation. Serious flying in SL is tough. I’m modding it to do alien abductions. Less speed required there.

  3. I like your work. Apart from those you mention are others pieces of your pieces for sale? I’d particularly like one of your sky studios.

  4. Apologies for typos:(

  5. Just get in touch with your requirements Tony. Either leave a message here or contact me in-world.

  6. You think THAT was bad, try it with an F-22 Raptor. It was 2 months ago, and I am still getting pieces back. Such a shame, as it was the first flight over 2 minutes where I wasn’t swallowed up by one of the Red Security Walls.

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