First Experiments With Sculpted Prims In Second Life
The sculpted prims are finally here – well on Second Life’s beta test grid anyway – though not yet available in the main grid. Ans here are my first experiments to see how they work.
Essentially what you do is select the Sculpted Prim option on the editing menu, and add a colored texture map to give them their sculpted shape – red for the x dimension, green for the y, and blue for the z. I actually got my texture maps from taking screenshots from the (very) low res explanatory video released by Linden Labs – which explains why my prims are not the perfect things that you might see elsewhere – though I rather like that.
The standard shapes are the apple, the banana, the mushroom, and the cube with rounded corners – and you’ll see from the pics that mine are all bumpy and off centre. I applied my basic spectrum texture as a texture to all of them so I could work out which end was which – I generally use this texture as the default to apply to anything while I’m working on a build.
Now, one of the interesting things you can do is take the texture and make a negative of it – and the object turns hollow(ish). Though it’s not perfect – you can’t walk through it – there’s still something solid there in the middle of the prim.
Here’s the basic mushroom texture, with the negative texture on the left.
Notice the negative mushroom texture appears to have a hole through the middle.
Now here, the one on the left has the basic mushroom texture that has had the brightness increased so the texture looks washed out – notice how the prim has filled out.
This is the cube with rounded corners – the one on the left is again a negative of the one on the right – notice I’m stood in the middle of it.
A distant view of the sculpted prims that I played with.
And here’s something made by somebody cleverer than I am – and something useful – a one prim staircase.
Conclusion – to get the best from these things, you’re going to need a 3d modelling program and the abilities to use it. But that’s the long term. In the short term you’re going to see a lot of apples, mushrooms and bananas in Second Life – you’re going to get really sick of seeing them – seriously sick of them. Until someone comes up with a ham sandwich sculpted prim that is.