Starting With Sculpted Prims Using Blender
I’ve been wondering how to make sculpted prims using free software if possible. It seems it is feasible with some provisos.
Blender is the free 3D modelling software of choice on the web, so I’ve downloaded and installed it to my computer. First impressions are that it is a completely impenetrable piece of software, with a user interface designed by idiot savants who have key combinations for everything that run into the hundreds if not thousands. Now this is to be expected. I’ve found that freeware often suffers from the problem of a less than intuitive interface, mainly because of the collaborative developer approach with no one in overall charge of things. We’ll just have to live with that, and try to learn, although it’s migraine inducing – I ended having to have a nap after an hour or so. There are some video tutorials that make things a little clearer, and I’ve had a little look at some – without much understanding as yet.
Download Blender here……
Video tutorials here……
Now there’s a problem with Blender – it won’t produce the necessary texture maps automatically. So thanks to Amanda Levitsky for producing this tutorial on how to create them in Blender – though there’s a whole bunch of missing images on the page which might (no, will) cause problems……
Don’t expect me to produce any sculpted prims in the near future as this seems to be a highly complex thing and my only experience with 3D modelling was using Caligari on an Amiga many years ago – a program that had a wonderfully simple and intuitive interface that ran in half a megabyte – not unlike Second Life’s interface and way of doing things – I’ve often wondered if they took their influences from it, or even if some of the same people worked on it.