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Exhibition Spaces & Virtual Worlds

There’s an interesting interview with gallery curator Hans Ulrich Obrist over at Edge.org, in which he talks about the future for art exhibition spaces. He never actually mentions Second Life, but I found myself reading it and mentally inserting the phrase at the appropriate points. I’m sure you will do too.

Here’s a couple of quotes to whet your appetite…..

“These are exhibitions which are not material, but which are more virtual, virtual in the sense of them always being able to be reactualized. They can be revisited and reactualized and updated, and they are also not related to a place. The exhibition can go to where the viewer is. Anybody in the world can download these formulas and pin them on the wall, or they can do their own and trigger their own formulas. We are in the very early days of understanding how the Internet can be used for exhibitions.”

“Exhibitions can push the radical, experimental solutions because they are not permanent. I think that is why very often exhibitions are an interesting “laboratory” for architecture. It is not by coincidence that pavilions and exhibition designs were the contexts for a lot of inventions in architecture, because it is not the rigid thing of a permanent structure, but an ephemeral structure where an architect can really play, and can experiment.

Read the full article & watch the video at……
http://www.edge.org:80/documents/archive/edge244.html

No More Big Prim Creating - Santa Is A Thief!

As I write this Linden Labs are closing down the abilty to create new big prims with new code in a server reboot. They say they’re going to re-implement them with new code that’ll be able to detect if a giant prim is overhanging your property (even though the centre of it is on the next door property) and returning the prim to your inventory.

How long will this take? We don’t know but probably some months.

It’s like Santa came back and took all your new toys away the day after Christmas. Boo Hoo!

Create Your Own Giant Prims

I’ve just my very first giant prim - just a 20×20m thing as an experiment (but I’ve used it in a real build - photos coming soon).

All done courtesy of the latest build of the Nicholaz viewer ( thanks to Archer Mokeev for the info). If you want to make your own then download the Nicholaz viewer and follow the (fairly) simple instructions….
http://nicholaz-beresford.blogspot.com/2008/05/release-eye-candy-ec-f.html.

More New Big Prims

Many thanks to Day Oh - I made a suggestion asking for more giant prims in the shape of spheres/cubes (rather than the flat 0.5m giant prims he’d already made available SLExchange), and in just a few a few hours I was pleasantly surprised to find he’d dropped a bunch into my inventory. They’re sized in powers of 2 (16m cubed, 32m, 64m etc) and multiples of 5 (15m, 20m, 25m etc).

They were neatly packed up into a box, except for a 512 metre sphere which I thought was an unpackable box, but which turned out to be just the big prim. I’d set out two of them at the NPIRL/Rezzable Garden of Earthly Delights exhibition where I was working at the time and was wondering why I couldn’t see the boxes to unpack. It took me a few minutes to work out what had happened, so my apologies to any of the other builders in nearby sims who must have wondered what was going on when a giant plywood prim stopped their view of the world. Oops!

Day Oh hasn’t made them available via SLExchange yet, so I’m not going to, but thanks once again, for doing a favour for a complete stranger.

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Update - just noticed after posting that there are now more new mega prims available - this time from Zwagoth Klaar - available for $0 from slexchsange………
http://uncensored.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=686175

Now if only Second Life wasn’t borked again I’d actually be able to buy some and use them! Sigh.

Giant Prims Just Got More Interesting!

Just a quick note to say that big prims have been liberated from their previous constraints - though I don’t know how to do it yet!

See them at SLExchange - created by the amusingly named Day Oh……
http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=685589

Windlight Ruined My Stupa!

Another reason for not liking windlight. My Buddhist style stupa, carefully crafted over many hours of work has been ruined. The stupa contains lights that used to change the color of the prims that the lights were in, to create some rather nice color change effects (see pic on the left below).

And now all that has gone as windlight has changed the way that lights illuminate the prims. What was previously rather subtlecolor change effects using lights and shiny has disappeared entirely, leaving just the basic shiny with no color change at all.

Not happy!

windlightruined my stupa

You Suck At Photoshop - Laugh & Learn

Just found these by accident while looking for something else - Learn how to use Photoshop from Donnie Hoyle while his life explodes around him, his wife leaves him, his job turns to crud and his hopes disappear down the pan.  Hilarious and informative stuff.

Watch the full series here….
http://www.youtube.com/results?search_query=You+Suck+at+Photoshop&search_type=

Export Your Second Life Objects To The Real World & Make Them Out Of Paper

This gave me a little chuckle - a way to export your favorite objects out of Second Life, and turn them into 3d paper models - worth a read, though I don’t know that I’ve got the energy for fiddling about making a paper donut, - it’d be far less trouble to make a real one - and tastier too. Content copyright worriers start shouting now…..
http://exporttoworld.plugimi.com/index.php?/how-to-export/

Floating Island With Windmill Now On Sale

Get Away From It All On This Superb Floating Island
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 Floating Island With Windmill

This superb floating island is mostly made from sculpties, and includes an animated windmill that turns to face the wind and whose sails rotate at different speeds depending on the windspeed.

There’s a hidden cave (I won’t tell you how to enter it here) that’s 20m in diameter for all your secret things that you want to keep hidden - (ideal for a dungeon!).

There’s 5 sit poseballs, so you can sit on the edge of the island or cool your feet in the pool, each of which has 8 brand new poses inside - hold the shift key and press the left or right arrow keys to change poses.

The island has a footprint of 32m by 40m.

It uses the Faux-rez system for easy placement - place your rezbox where you want the top of your island to appear and just click the rezbox to rez your island. Fine tuning of the island’s placement can be made just by moving the rezbox and the whole island will move accordingly. If you make a mistake you can
derez the island and click rez to try again. Click save when you’re happy with the placement to make your island permanent.

To decorate your island, it comes with a free box of (Linden) low prim trees, plants, and grasses - you choose how many you want to use.

The island is Copy and Mod, (scripts and poses not mod) but not Transfer.

And only 64 prims.

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Buy from SLExchange….
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=660665

Or buy inworld……
http://slurl.com/secondlife/Simyit/125/18/70/

Floating Island With Windmill - Shhh, Don’t Mention Gorillaz

While creating some floating islands I’d so far managed to avoid putting a windmill on any of them, not wanting to be seen to to be too closely imitating the Gorillaz video (though it’s a vid I do like), but I finally succumed to temptation. And yes, it’s the perfect thing to put on a floating island, especially once I’d worked out how to measure the SL wind.

So here it is - the windmill vanes rotate, and turn to face the wind in real time. And oh yes, there’s a secret cave hidden on the island. I’m now thinking it would be the perfect place for a dungeon. Put that whip away!

Floating Island with Windmill 12

Floating Island with Windmill 10

Floating Island with Windmill 09

Floating Island with Windmill 08

Floating Island with Windmill 04

And as a sidenote to SL problems, while making this, I made a screwup of editing so decided to delete it and replace with a copy from my inventory. Except I deleted it but the prim count on my land didn’t go down, and I couldn’t replace it with the inventory version because there weren’t enough prims left - frustrating or what?
Then on friday, Governor Linden sent a whole bunch of objects to my lost and found folder - it was the island in bits, but I’d got my prim count back. It was something to do with the patched 1.20 server deploy that had gone wrong, and stopped me working on anything on my land for the best part of a week.

And as a second note, builders might like to know that it’s possible to link a phantom prim to a non phantom object without the whole thing turning phantom - the trick is to make the phantom prim a flexi before linking. Don’t know why it works but it does - see the waterfall in the pics.

And for those of you that didn’t mention Gorillaz, here’s the Feel Good Inc video. I’m happy….